While Bayonetta 3 marked the end of the franchise and its heroine, that wasn’t exactly the original plan for the series. In a new video shared on his YouTube channel, series creator Hideki Kamiya explained that if he had remained at developer PlatinumGames, he would have liked to continue the series beyond its third installment and spinoff. It seems plans changed, and he wasn’t able to do that.
In addressing assumptions that Kamiya wanted to end things with the third game, he said, “I often hear people say, ‘He wanted to end the series with Bayonetta 3.’ That’s absolutely not true. I just wanted to mark a stopping point as a trilogy.” He explains how this stopping point would have been the start of a new chapter that could have potentially grown into its own trilogy and beyond. He hadn’t drafted out a story or anything, but Kamiya has always been more focused on game design and evolving his style rather than worrying over plot details.
Kamiya continued, “I never intended to end the series with Bayonetta 3. Some people even say, ‘Hideki Kamiya doesn’t love Bayonetta,’ but that’s absolutely not true. I ended it that way because I wanted to continue Bayonetta’s story in a new chapter.” He then brings up how the spinoff game, Bayonetta Origins: Cereza and the Lost Demon, was meant to gradually reveal how Cereza became Bayonetta, but that game’s director also left Platinum. With no one left to expand on Bayonetta’s gameplay or plot, it seems things are over.
Thankfully, PlatinumGames’ slow demise hasn’t been the end for Kamiya. At the Game Awards in December 2024, it was revealed that he had founded a new studio named Clovers with Capcom and will be working on a sequel to Ōkami. While it’s probably unlikely he’ll ever get his hands on Bayonetta again, at least he is still creating interesting games and working with franchises he helped establish.
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