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When it comes to playing and writing about video games, Matthew aspires to be the very best, like no one ever was. Writing for Nintendo Wire and the thought of one day finally achieving a perfect, no death Super Meat Boy run fills him with determination.
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Matthew is a writer, UX designer and gaming enthusiast currently living in San Francisco, California.

Trained by his father in the arts of the NES controller at the age of three, Matthew’s developed a deep and rich history with Nintendo throughout his life. He’s always felt a strong connection to his SNES and the wealth of genre defining experiences it provided him as a child. These days he’s been especially enamored by the indie development scene, particularly its ability to expand upon the medium while drawing inspiration from gaming’s more retro roots.

When he’s not slaying moblins and octoroks, you can find him (poorly) shredding on the guitar, taking his dogs on adventurous hikes, or dabbling in online programming courses in the hopes of one day creating games himself.