Nintendo Wire http://nintendowire.com Tue, 28 Mar 2017 19:39:19 +0000 en-US hourly 1 Review: Has-Been Heroes http://nintendowire.com/news/2017/03/28/review-has-been-heroes/ http://nintendowire.com/news/2017/03/28/review-has-been-heroes/#respond Tue, 28 Mar 2017 19:39:19 +0000 http://nintendowire.com/?p=47393 As I continue to get older and the burden of adult responsibilities weighs on my soul, I find myself increasingly drawn away from my childhood obsession with time-consuming RPGs for the bite-sized, pick-up-and-play allure of roguelikes. Often taking well under an hour per run, the genre is perfectly tailored for...

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As I continue to get older and the burden of adult responsibilities weighs on my soul, I find myself increasingly drawn away from my childhood obsession with time-consuming RPGs for the bite-sized, pick-up-and-play allure of roguelikes. Often taking well under an hour per run, the genre is perfectly tailored for both short bursts of play and endless marathon sessions, not to mention the Nintendo Switch’s portable-friendly nature. Mastering its arcade sensibilities and skill based gameplay mechanics are among some of the most gratifying experiences gaming has to offer — when it’s done right.

Due to the nature of procedural level and enemy generation, roguelikes are remarkably difficult to develop for, requiring a delicate balance of difficulty, randomization and just a dash of luck. The best of the genre fills players with the courage to overcome seemingly impossible challenges through sheer skill and perseverance, despite being dealt a bad hand. It’s an addicting formula that when concocted correctly has you playing ‘just one more run’ for hours on end. Unfortunately, while I mostly dig the spiced up combat system, Has-Been Heroes doesn’t quite follow the roguelike recipe for success thanks to a penchant for unfair deaths and frustrating difficulty spikes.

ADVENTURES IN BABYSITTING

Not-even-a-little-bit-kidding with this synopsis, players don the grieves of washed up legendary champions well past their prime as they take on one final mission: escorting twin princesses to school. From young and eager rogues to anthropologists-turned-Mexican wrestlers, there’s no shortage of colorful characters up to the task, with hundreds of game-changing items and countless monsters in need of a good slaying keeping each playthrough distinct from the last.

The silly tone of the story is appropriately accompanied by a charming, cartoony art style that’s easy on the eyes, complete with gorgeous motion comic cutscenes. I just wish the writing was handled with equal care, reduced to little more than a smattering of garbled grunts and cheesy one-liners. I can’t say the music has been particularly memorable either, but at the very least proves passably medieval where it needs to be.

KNIGHTS VS. ZOMBIES

Not unlike a certain mobile title featuring shambling, green-thumbed corpses, Has-Been Heroes is a lane brawler combining real-time and turn-based strategy elements. I tend to liken it to a cross between Guitar Hero and Darkest Dungeon, but without the tight spandex and rockin’ soundtrack. Your party of intrepid heroes consists of three members with varying stats and abilities: a tank, a mage and a rogue. Each fight begins with your three escorts occupying separate lanes of the battlefield mapped to a button on your controller. Once your lane is selected, simply tapping ‘A’ sends your hero forward to attack, followed by a prompt to swap positions with another hero for unleashing optional combos.

Sounds simple enough, but here’s where things get tricky. Most enemies have a stamina meter next to their health bar that needs to be drained before any damage can be inflicted. Typically, these range from one to four ‘blocks,’ though some boss bosses I’ve stumbled upon held upwards of a whopping 25. Likewise, each party member has an attack stat ranging from one to three, revealing both the number of times they’ll strike an enemy and stamina bars they’ll deplete in any given turn. Precisely draining all of the enemy’s stamina momentarily stuns them, opening their hollowed husks to a volley of blows that permanently reduces their stamina cap by one. Use an attack with too much firepower, however, and the enemy merely experiences some minor knockback and damage, fully restoring its stamina in the process.

It’s a creative mechanic full of nuance and basic arithmetic that you’ll need to master should you wish to overcome Has-Been’s more nerve-racking, sometimes unwinnable boss battles. I do mean unwinnable, because the never ending wave of minions accompanying these skeletal behemoths will more often than not overwhelm you as your wayfaring party slowly attempts to chip away at their monumental stamina bars.

In fact, out of the dozens of runs I’ve put in, my party of long-forgotten adventurers have only ever fallen in the heat of battle during these relentlessly unbalanced boss matches. That’s not to say the rest of the game is a cake walk, but it goes to show the immense difficulty spike between main stages and these incredibly overpowered adversaries. Even my most unfortunate runs in The Binding of Isaac — full of useless abilities and unforgiving enemy spawns — could be overcome with patience, skillful reflexes and a can-do attitude. Here it just feels like I’m doomed to fail because enemy spawns were out of control or the range gods demanded I take a break.

HAS-BEEN HEADACHES

Each death is only made more grueling given the time lost purposely avoiding the most direct path through a stage. Exploring the randomized overworld to the fullest for potentially devastating abilities takes a good chunk of time and is crucial should you desire a snowball’s chance in taking down that map’s big bad. Yet even armed with powerful spells — like chain lightning that triggers upon melee impact or wide-area stun attacks — there are times when the full force of my arsenal simply didn’t hold enough weight in turning the tide of battle, instead reliant entirely on lady luck being by my side. Without a doubt, a few balancing tweaks would go a long way in making the game’s difficulty feel less artificial.

Compounding the problem further, the treacherous nature of these final encounters means most your time spent gallivanting King Fortinbrax’s corrupted kingdom quickly devolves into a tedious grind. Has-Been Heroes’ strategic strengths are a blast for the first few hours, don’t get me wrong, but the luster wears off quick once you realize you’re mostly fending off hordes of similarly sprited skeletons with the same handful of starter spells time and time again. No joke, about 90% of the game’s baddies are skeletons donning different digs, including the bosses. In a genre that thrives on each playthrough feeling like a fresh experience, it’s baffling why a component as crucial as diverse enemy design and varied attack patterns would take such a backseat.

Which leads us to the real gameplay crux. True variety only unlocks after multiple successful runs, supplying new potential spells and enemies to the pool of possibilities for subsequent playthroughs. In theory, it’s a staple mechanic shared by the best of the roguelike bunch that drives that itch to push on and keep playing, but its coupling with Has-Been’s woefully unforgiving end-stage boss battles proves a frustrating and monotonous experience every step of the way.

GLUTTONS FOR PUNISHMENT

Has-Been Heroes has all the hallmarks of a fantastic roguelike: countless collectibles, a uniquely engaging combat system, and the immense sense of satisfaction that comes with overcoming the most challenging of runs. It’s just too bad the fun is plagued by unbalanced spikes in difficulty, arbitrary range and repetitive enemy designs.

Death in video games (and especially roguelikes) should always feel earned: a culmination of mistakes and miscalculations players can remedy through continued practice and repetition. Has-Been Heroes’ regrettably takes the opposite approach, punishing players for honing their skills through an over reliance on luck-based outcomes that have little to do with mastery of its genuinely enjoyable strategic mechanics. It’s a shame, too, because with just a little more polish, Has-Been Heroes could have been an incredible achievement in the indie roguelike space.

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7,651 players banned from Pokémon Sun & Moon http://nintendowire.com/news/2017/03/28/7651-players-banned-pokemon-sun-moon/ http://nintendowire.com/news/2017/03/28/7651-players-banned-pokemon-sun-moon/#respond Tue, 28 Mar 2017 18:42:16 +0000 http://nintendowire.com/?p=47408 Professional athletes have been known to do all sorts of illegal things to get a leg up on the competition. Steroids, human growth hormones, deflating footballs, you name it. In the competitive scene of Pokémon, things are no different. The Pokémon Company just announced that 7,651 additional people have been...

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Professional athletes have been known to do all sorts of illegal things to get a leg up on the competition. Steroids, human growth hormones, deflating footballs, you name it. In the competitive scene of Pokémon, things are no different. The Pokémon Company just announced that 7,651 additional people have been banned from online play for having profiles with illegal, altered save data. As far as we know, this new data doesn’t include the 5,954 trainers that were banned back in January.

If you get to the top by cheating, does that really make you the very best? I don’t think so. Let’s all play fair!


Source

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Disgaea 5 Complete shares its opening movie, official website now online http://nintendowire.com/news/2017/03/28/disgaea-5-complete-shares-opening-movie-official-website-now-online/ http://nintendowire.com/news/2017/03/28/disgaea-5-complete-shares-opening-movie-official-website-now-online/#respond Tue, 28 Mar 2017 18:14:32 +0000 http://nintendowire.com/?p=47398 Upcoming Switch strategy RPG Disgaea 5 Complete is a game that proudly exists in a perpetual state of over-the-top, and watching its recently released intro movie expresses that well. Showing off its core cast in what could pass for an anime opening, it really sets the tone for a game...

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Upcoming Switch strategy RPG Disgaea 5 Complete is a game that proudly exists in a perpetual state of over-the-top, and watching its recently released intro movie expresses that well. Showing off its core cast in what could pass for an anime opening, it really sets the tone for a game with high stakes and a style all its own.

 

 
That’s not the only thing new for this one though, as the official website for Disgaea 5 Complete is open and ready for your viewing pleasure. With overviews of the game’s story, cast and gameplay systems it’s a great primer for anyone fully unfamiliar with the series and Prinny professionals who may want to see what’s up in this latest installment.

While the Character overview is definitely worth a look, make sure to check out the section on character Growth under the System header, where you can see and learn about some of the available classes in the game for sure.

Check out some of the new images, and look forward to Disgaea 5’s launch on May 23rd.

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First impressions: Slithering into Snake Pass’ early levels http://nintendowire.com/news/2017/03/28/first-impressions-slithering-snake-pass-early-levels/ http://nintendowire.com/news/2017/03/28/first-impressions-slithering-snake-pass-early-levels/#respond Tue, 28 Mar 2017 17:20:05 +0000 http://nintendowire.com/?p=47381 Playing games as long as I have, you take certain things for granted. While physics and movement in games are important and varied, the idea of getting from point A to B never feels daunting or engaging. You’re running, jumping, grappling, flying, driving, gliding, climbing, swimming and more; and while...

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Playing games as long as I have, you take certain things for granted. While physics and movement in games are important and varied, the idea of getting from point A to B never feels daunting or engaging. You’re running, jumping, grappling, flying, driving, gliding, climbing, swimming and more; and while the game can make these all exciting with visual flair and other kinds of feedback, Sumo Digital’s Snake Pass figured out a way to make it feel fresh.

In control

By putting players in control of a snake, you have to think about progress with respect to that body shape and abilities. Slithering in a straight line can work, but it’ll be sluggish and unwieldy. Instead, you can build up surprising amounts of speed by going from side to side in a serpentine pattern, and even if I don’t know for sure how it should work it manages to do just that.

The same goes for winding around objects in the environment, gripping them, and moving upward to reach new heights and collectibles. It takes some getting used to and falls will happen, but the game is fairly forgiving (so far) with heights being manageable to work back up through once you understand a section of a climb. Even falling off a stage’s edge just respawns you at your last checkpoint, though if you’ve made any progress for a tough-to-reach collectible it might be a good idea to revisit the checkpoint. By triggering it again it can create a new save point; otherwise you may end up having to do a tricky situation all over again.

Highs and lows

There are a few early concerns though. The game’s shorter length at 15 stages across four themes may be an issue for some, though the levels themselves are larger than I assumed they’d be from prereleased footage. There are also added incentives for completionists to either be thorough on a first pass or revisit stages to gather everything available, including some extra elusive golden coins.

The other main rub is also its core appeal. If you’re unable to get a grip on or gel with the game’s unique movement mechanics, then it’s not going to get any better. Thankfully, the game has been pretty good about presenting set pieces and (unobtrusive) mini-guides within the experience itself to ensure you aren’t blind to the matter. That said, it’s certainly not “simple” at a first attempt, or even a second. But the sense of reward that comes with visualizing what you want to do and actually pulling it off is both uplifting and exciting in its own right.

While I’ve still got plenty of a sidewinding and coin finding to do before I can give a full report, I’ve been enjoying my first hours with Snake Pass. Learning how to control its uniquely shaped star smoothly has brought a smile to my face and got me thinking about what would otherwise be “typical” environments in brand new ways. Here’s hoping that feeling lasts throughout the adventure, but for anyone already loving the game’s look and concept can rest easy: if you can wrap your head around its movement mechanics it’ll wrap itself around your heart right back.

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Warner Bros. clears up discrepancies over Lego City Undercover for the Switch http://nintendowire.com/news/2017/03/28/warner-bros-clears-discrepancies-lego-city-undercover-switch/ http://nintendowire.com/news/2017/03/28/warner-bros-clears-discrepancies-lego-city-undercover-switch/#comments Tue, 28 Mar 2017 15:59:27 +0000 http://nintendowire.com/?p=47350 Popular action-adventure game Lego City Undercover, previously available on the Wii U and 3DS, is heading to the Nintendo Switch next week. Some interesting tidbits of news regarding the amount of storage needed for the game’s install on the system have popped up recently, with several reports now getting discarded...

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Popular action-adventure game Lego City Undercover, previously available on the Wii U and 3DS, is heading to the Nintendo Switch next week. Some interesting tidbits of news regarding the amount of storage needed for the game’s install on the system have popped up recently, with several reports now getting discarded due to misinformation.

From what it looks like, there’s been some discrepancy over the file size of the physical and digital versions of LCU. Originally, the file size of the Wii U version was 19GB, which is why it seemed kind of odd that the digital Switch version would only take up 7GB. Adding more confusion, the Switch box itself stated that the file size would require up to 13GB of storage, leading players to wonder whether or not they’d have to clear space to play the newly released Lego game even if they purchased physical copies.

 
Now, in the most recent report, Warner Bros., the publisher behind LCU, has directly issued a statement to Eurogamer to help clear up the confusion:

“Players who purchase Lego City Undercover on Nintendo Switch at retail do not need to download the game to play.”

In other words, it looks like there could be a misprint on the LCU box and additional space for the game shouldn’t be required. That would most definitely explain where these contradicting file sizes stemmed from.

I think it’s safe to say that people who plan to play Lego City Undercover shouldn’t worry too much about having to clear a bunch of games off their new Switch units to make room for the new purchase. I’d hold off making any further assumptions about file sizes until then and simply wait until Warner Bros. sends out official statements in reference to storage.

Lego City Undercover will be released next week on April 4th. You can pre-order it on Amazon today!


Source | Image Source

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Rocket League developer Psyonix “evaluating” possibility of a Switch version http://nintendowire.com/news/2017/03/28/rocket-league-developer-psyonix-evaluating-possibility-switch-version/ http://nintendowire.com/news/2017/03/28/rocket-league-developer-psyonix-evaluating-possibility-switch-version/#respond Tue, 28 Mar 2017 15:54:57 +0000 http://nintendowire.com/?p=47364 When it comes to surprise hits in video games, one of the most recent success stories has to be Rocket League. Launched in 2015, the competitive multiplayer driving-meets-soccer title has grown exponentially. With continuous support via DLC and established communities, it’s a game that just won’t quit. Already released on...

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When it comes to surprise hits in video games, one of the most recent success stories has to be Rocket League. Launched in 2015, the competitive multiplayer driving-meets-soccer title has grown exponentially. With continuous support via DLC and established communities, it’s a game that just won’t quit. Already released on PS4, PC and Xbox One, developer Psyonix is now evaluating if the aerial automotive action can make its way to the Switch.

 

 
In a recent talk with IGN, Psyonix Vice President Jeremy Dunham made it known that it was under consideration based on many factors, with community demand and technical limitations being the key ones name-dropped. With regards to community demand, the company’s not just considering just the voices of Nintendo fans who are interested, but it’s also taking into account the user base of Rocket League as a whole. He reiterates just how much this community focus means to the company, while emphasizing that it’s still too early to say anything definitive with regards to the new Nintendo console.

Still, the idea of being able to take Rocket League anywhere via my Switch is all too appealing. Seeing what kind of conceptual ideas are at work with the likes of Splatoon 2, I’d be all for connecting multiple Switches for some local games for an experience not so easily achieved on other platforms. Not to mention HD Rumble could definitely make for a great, tactile experience with how much colliding and boosting can happen.

Want to see Rocket League make the high-speed jump to Switch? Let us know below, because it sounds like Psyonix is listening.

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Offbeat: A Redditor just made the Switch dock a whole lot better http://nintendowire.com/news/2017/03/28/offbeat-redditor-just-made-switch-dock-whole-lot-better/ http://nintendowire.com/news/2017/03/28/offbeat-redditor-just-made-switch-dock-whole-lot-better/#respond Tue, 28 Mar 2017 15:48:29 +0000 http://nintendowire.com/?p=47353 Have you ever looked at your Switch dock and thought, “This needs to be a lot more retro!” A Reddit user by the name of tettzan777 agrees with you and combined his dock with an old Nintendo 64 console with pretty amazing results. Not only does the cartridge slot now...

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Have you ever looked at your Switch dock and thought, “This needs to be a lot more retro!” A Reddit user by the name of tettzan777 agrees with you and combined his dock with an old Nintendo 64 console with pretty amazing results.

Not only does the cartridge slot now double as a Switch dock, but he also made modifications to the controller ports so the Joy-Cons and Pro Controllers can be charged.

What do you think? Do you like this combination of old and new? Let us know in the comments below!


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First look at Illusory Hero in Fire Emblem Echoes http://nintendowire.com/news/2017/03/28/first-look-illusory-hero-fire-emblem-echoes/ http://nintendowire.com/news/2017/03/28/first-look-illusory-hero-fire-emblem-echoes/#respond Tue, 28 Mar 2017 15:03:04 +0000 http://nintendowire.com/?p=47342 Earlier today, Nintendo UK shared a new image showcasing the Illusory Hero feature in Fire Emblem Echoes: Shadows of Valentia. As previously announced, you can tap one of the previously released Fire Emblem amiibo to summon an illusory hero of the respective amiibo, which will act as a temporary ally...

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Earlier today, Nintendo UK shared a new image showcasing the Illusory Hero feature in Fire Emblem Echoes: Shadows of Valentia. As previously announced, you can tap one of the previously released Fire Emblem amiibo to summon an illusory hero of the respective amiibo, which will act as a temporary ally for a single turn. This includes Marth, Ike, Roy, Robin, Lucina, and even the unreleased Corrin amiibo! You can check out a few screenshots of the feature in action below.

You can also use the upcoming Alm and Celica amiibo, which will allow players to access an exclusive dungeon, earn special items, and strengthen their armies.

Fire Emblem Echoes launches in North America on May 19th. Planning on picking up the new amiibo? You can add them to your virtual wish list over at our amiibo database!

 

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Playtonic gives a brief update on Yooka-Laylee for the Switch http://nintendowire.com/news/2017/03/28/playtonic-gives-brief-update-yooka-laylee-switch/ http://nintendowire.com/news/2017/03/28/playtonic-gives-brief-update-yooka-laylee-switch/#respond Tue, 28 Mar 2017 13:35:50 +0000 http://nintendowire.com/?p=47336 Yooka-Laylee is approaching release on PlayStation 4, Xbox One and PC, and fans of late ’90s platformers couldn’t be more excited! Sadly, one console that didn’t make the launch cut is the Nintendo Switch. In a recent interview with Gamereactor, Playtonic briefly addressed the Switch version, and that indicated that...

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Yooka-Laylee is approaching release on PlayStation 4, Xbox One and PC, and fans of late ’90s platformers couldn’t be more excited! Sadly, one console that didn’t make the launch cut is the Nintendo Switch.

In a recent interview with Gamereactor, Playtonic briefly addressed the Switch version, and that indicated that it still might be a ways off.

“It’s a bit too early to go into specifics with this version, but rest assured we’re working directly with Nintendo to get it out as soon as possible for our many fans and Kickstarter backers on that platform. We’re big Nintendo fans here, so it’s very exciting to be working on Nintendo Switch.”

Unfortunately, no additional information was provided and no solid launch window was confirmed. Hopefully, the delay will result in extra content and maybe, just maybe, an amiibo or two. While we wait, you can check out some initial impressions of the title over at our sister site PlayStation Wire.

 

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New bunny themed content coming to Fire Emblem Heroes this Thursday http://nintendowire.com/news/2017/03/28/new-bunny-themed-content-coming-fire-emblem-heroes-thursday/ http://nintendowire.com/news/2017/03/28/new-bunny-themed-content-coming-fire-emblem-heroes-thursday/#respond Tue, 28 Mar 2017 13:10:01 +0000 http://nintendowire.com/?p=47331 Get ready for an Easter surprise! The official Japanese Fire Emblem Heroes Twitter page has provided a brand new image teasing new content for the game, which appears to feature several characters wearing bunny ears, with one holding a staff topped with what could be an easter egg. 3/30(木)より、超英雄が登場!今回は"特別な衣装"で英雄が登場するとのことなのですが…この姿は………シルエットでもわかってしまいそうですね!カワイイ見た目で登場する英雄をお楽しみに♪ #FEヒーローズ...

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Get ready for an Easter surprise! The official Japanese Fire Emblem Heroes Twitter page has provided a brand new image teasing new content for the game, which appears to feature several characters wearing bunny ears, with one holding a staff topped with what could be an easter egg.

The event kicks off on March 30th, just about 2 weeks before Easter. What are you hoping to see? Let us know in the comments below!

 

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Team Meat considering Super Meat Boy Forever port to Switch http://nintendowire.com/news/2017/03/28/team-meat-considering-super-meat-boy-forever-port-switch/ http://nintendowire.com/news/2017/03/28/team-meat-considering-super-meat-boy-forever-port-switch/#respond Tue, 28 Mar 2017 12:36:34 +0000 http://nintendowire.com/?p=47327 The long wait to see Super Meat Boy land on a Nintendo platform finally came to a close in May of last year, when the original game launched on the Wii U. Now some fans are curious if future Meat Boy games will head to Nintendo’s Switch, and this was...

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The long wait to see Super Meat Boy land on a Nintendo platform finally came to a close in May of last year, when the original game launched on the Wii U. Now some fans are curious if future Meat Boy games will head to Nintendo’s Switch, and this was Team Meat’s response:

Super Meat Boy Forever is a follow-up to the original that relies heavily on randomly generated content, hence the “forever.” Back when it was announced in 2014, co-founder of Team Meat Edmund McMillen confirmed it would have a full story with six chapters and “double the bosses” of the first game. Info since then has been scarce.

We’ll be sure to let you know if Super Meat Boy Forever makes the leap to Nintendo Switch!

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Nintendo Switch firmware version 2.1.0 is now live http://nintendowire.com/news/2017/03/27/nintendo-switch-firmware-version-2-1-0-now-live/ http://nintendowire.com/news/2017/03/27/nintendo-switch-firmware-version-2-1-0-now-live/#respond Tue, 28 Mar 2017 03:11:54 +0000 http://nintendowire.com/?p=47314 New firmware for the Nintendo Switch is now available to download for players around the world.   Unfortunately, don’t expect this firmware to add any new features that you’ve been dying to have at your disposal, as it appears to only include general system stability improvements. Improvements Included in Version...

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New firmware for the Nintendo Switch is now available to download for players around the world.  

Unfortunately, don’t expect this firmware to add any new features that you’ve been dying to have at your disposal, as it appears to only include general system stability improvements.

Improvements Included in Version 2.1.0

  • General system stability improvements to enhance the user’s experience

At the moment, we’re not 100% certain what these stability improvements will include, but it could be in relation to the wi-fi issues that some users complained about before Splatoon 2’s Global Testfire last week.

Stay tuned to Nintendo Wire for more details they’re released.

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